Acid Flip achieved green-light success quite a while back but why wasn’t it released? Well it seemed apparent that my skills were lacking. After all the stress of the green-light process, trying to continue working on acid flip and getting it looking like a proper game seemed quite daunting. I needed a rest, a change of place and most importantly, skills! So I decided to conceive a smaller project to work on as an interim. This project became “Super Minesweeper Attack”. It is comparatively simple, however I decided to build it from the ground up, a different matter from Acid Flip which was built upon a pre-existing framework. This gave rise to a whole set of difficulties and extended the development time but of course I am stronger for it.
The current state of Super Minesweeper Attack is around 98% completion. Okay so it seems silly to put such an arbitrary number on it, but I do believe I have made it through development hell mostly. Last debug run had it working just fine. Although… the last development build didn’t seem to work properly for some reason. Could be a bad sign but hopefully a simple fix. Last things to finish up are pet models, skins and animations, and campaign stage design. These are actually simple tasks, since they are standard assets that just fit into my existing framework. No coding or debug necessary! Joyful music to my ears!
